Video

Starship Enterprise VM

An in-depth look at the Starship version of Windows 7 Enterprise, focusing on the reduced footprint. It’s not an official video, more just a practice and proof of concept. The idea is to show concrete evidence of the benefits of using our tuned systems.

Comparing Windows 7 Enterprise (updated ISO) to Starship 7 Enterprise (Beta version)

Part 1 – first-stage installation from the ISO image.

Part 2 – baking the post-installation OS before cloning

Part 3 – Clone footprint comparisons

Part 4 – Overall footprint analysis and conclusions

Video

2013 Global Forum in Trieste

The Global Forum is an annual, high-level event for the world’s leading thinkers and doers to shake up their ideas. I’ve been a regular there since 2006 and have a good relationship with the organisers who are very supportive of me and my work. We are currently attempting to bring the Forum to Ibiza in 2015 and to see if I can present the Social Computer there in 2014 or 2015.

More information about the forum

2011 Rock’n’Mola Ibiza with Deva Models tryouts

I bumped into Eva accidentally and had an hour or so to kill before I had to go and film something. She told me they were doing a fashion show as a try-out for 5 new girls in Ibiza so I offered to make a little film. Unfortunately I had to leave before the actual catwalk because it was delayed. It makes a good demo of my process I think, where the timing comes together almost by accident. It took 1 hour to film and about 8 hours to edit.

Video

2009 Presentation of Civil Sandbox for Random Collision

I was asked by Random Collision (a performance collective based in Groningen, NL) to present the Civil Sandbox concept at one of their workshop/presentation evenings. In addition to presenting at their event, I made this video including the animation of their logo. My presentation starts at 4:10.

“Pras was born in India and grew up in England. He moved to Holland in late 2000 to engage in cultural projects. He is a multimedia and computer specialist/artist who likes to concept community projects and new technologies. The Civil Sandbox is a culmination of 15 years of research into the creation of new services for 21st century citizens. His presentation will focus on the overall concept and its ability to empower us to create change.”

2002 Social Computer at the European Commission IST research conference

The Information Society Technologies conference of November 2002 was the annual research event of DGInfSo in Copenhagen. a 4000 attendance conference where EC-related research activities are brought together. The event was held in the Bella Centre in Copehagen, Denmark.

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I was lucky enough to be accepted for a slot within the networking sessions and had a space in the section “Societal Challenges”. We made it our project to treat the whole event as a networking session, but having an official slot made that a lot easier.

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The session we gave was a brainstorm with the question “What is the Social Computer”. Afterwards we arranged to do some video interviews with members of DG InfSo and researchers and organisations who found the project interesting.

This is Mathew Lowry, who was the communication strategist for DG-InfSo (organisers of this event) at that time. He talks about his experience coming into contact with us and the concept, sharing some insights of his own.

This is me introducing the event a little and it’s connection to the inbred:TV 2001 project. After a short introduction the video moves to the interview of Pete Kercher.

Aladdin Ayesh speaks about robotic intelligence and the relevance to a Social Computer building that has it’s own perception and understanding of human behaviour.

Here are some short excerpts from the documentation for our presentation.

“The Social Computer is an open-source “protocol” to stimulate more holistic approaches between governments, education, research & development, arts, virtual communities and business opportunities. Designed to be a conceptual artistic and philosophical platform, these projects attempt to bring about thought and communication over the societal issues which are currently affecting the way we live and work.

This programme is designed to demonstrate the way in which a Social Computer could attempt a collaboration of arts, media, business, educational and governmental organisations. It is this strategic alliance of a variety of people with local, national, European and global interests that makes the Social Computer so feasible and furthermore so exciting.

This concept is now being proposed as a new area of study. Since a large array of different organisations is separately discussing and researching projects that pertain to the concept, it makes sense to create a platform for codevelopment. These case studies are attempts to create new knowledge through the meeting of many different minds from around the world.

This thematic research subject combines the elements of media, exciting new arts/music, new technology infrastructures and societal issues around information and ideas sharing. Its information distribution plan is innovative and is open-source in nature. The aim is to encourage previously unconnected projects under a common theme or goal.”

Here is our audiovisual presentation (real-time OpenGL demo)

Finally here are two documents, firstly the presentation PDF and secondly the results of our short survey (to see who is interested). Please take note of who is “Definitely” interested as a reference to the type of people were convinced to participate after our 45 minute presentation/discussion.

Social Computer 2002 presentation PDF

Social Computer 2002 results PDF

Video

2001 inbred:TV Blueprint

This is the first major project of inbred:TV, a creative collective with commercial and research aspects.

Creative direction

I led the conception of the name, to the event-concept, branding, press-releases, co-entrepreneur (together with Karina), while also initiating an international art exchange and week-long “blueprint” festival.

Documentary

I led the editing process (together with Derkjan) and gave the overall direction for the video shown above.

Marketing

I designed the logo, produced animated 3D logos, co-developed the brand strategy (together with the whole group)

Content

I co-developed the network of artists and co-managed the development process (together with Voja).

Spokesman

I co-presented and co-developed the presentation materials for our organisation and events (together with Karina)

Technical direction

I made sure all the systems were working, from co-designing the technical plans to making sure all the computers were running efficiently.

This involved optimising render-times for video or 3D processes, making sure digital materials were compatible, converted and collated, supporting any random needs or issues that crop up.