The Information Society Technologies conference of November 2002 was the annual research event of DGInfSo in Copenhagen. a 4000 attendance conference where EC-related research activities are brought together. The event was held in the Bella Centre in Copehagen, Denmark.
I was lucky enough to be accepted for a slot within the networking sessions and had a space in the section “Societal Challenges”. We made it our project to treat the whole event as a networking session, but having an official slot made that a lot easier.
The session we gave was a brainstorm with the question “What is the Social Computer”. Afterwards we arranged to do some video interviews with members of DG InfSo and researchers and organisations who found the project interesting.
This is Mathew Lowry, who was the communication strategist for DG-InfSo (organisers of this event) at that time. He talks about his experience coming into contact with us and the concept, sharing some insights of his own.
This is me introducing the event a little and it’s connection to the inbred:TV 2001 project. After a short introduction the video moves to the interview of Pete Kercher.
Aladdin Ayesh speaks about robotic intelligence and the relevance to a Social Computer building that has it’s own perception and understanding of human behaviour.
Here are some short excerpts from the documentation for our presentation.
“The Social Computer is an open-source “protocol” to stimulate more holistic approaches between governments, education, research & development, arts, virtual communities and business opportunities. Designed to be a conceptual artistic and philosophical platform, these projects attempt to bring about thought and communication over the societal issues which are currently affecting the way we live and work.
This programme is designed to demonstrate the way in which a Social Computer could attempt a collaboration of arts, media, business, educational and governmental organisations. It is this strategic alliance of a variety of people with local, national, European and global interests that makes the Social Computer so feasible and furthermore so exciting.
This concept is now being proposed as a new area of study. Since a large array of different organisations is separately discussing and researching projects that pertain to the concept, it makes sense to create a platform for codevelopment. These case studies are attempts to create new knowledge through the meeting of many different minds from around the world.
This thematic research subject combines the elements of media, exciting new arts/music, new technology infrastructures and societal issues around information and ideas sharing. Its information distribution plan is innovative and is open-source in nature. The aim is to encourage previously unconnected projects under a common theme or goal.”
Here is our audiovisual presentation (real-time OpenGL demo)
Finally here are two documents, firstly the presentation PDF and secondly the results of our short survey (to see who is interested). Please take note of who is “Definitely” interested as a reference to the type of people were convinced to participate after our 45 minute presentation/discussion.
Social Computer 2002 presentation PDF
Social Computer 2002 results PDF