2012 Noisia logo animation and Dubstep mix

This was an experiment to make an audio-reactive logo animation, it wasn’t made for Noisia but was fun to make 🙂

80520 frames (with 5 renders per frame = 402600 total images) reacting to the music via 3 separate channels (bass/mid/treble) to make the object react in different axes.

I made the mix also, starts out with a quick diversion to the darkest part of the mix and then goes back to the traditional build-up.

intro from Deadmaus – Raise your weapon (Noisia remix)
Noisia – Machine Gun (16bit remix)
Deadmaus – Raise your weapon (Noisia remix)
Noisia – Alpha Centauri (Excision & Datsik remix)
Noisia – Split The Atom (Bar9 remix)
Skrillex – Scary Monsters And Nice Sprites (Noisia remix)
Katy Perry – E.T. (Noisia remix)
Noisia – Stigma (Neosignal remix)
Noisia – Tommy’s Theme
The Prodigy – Omen (Noisia remix)
The Prodigy – Smack my bitch up (Noisia remix)


2011 Sandbox teaser video

This video is a promotional material to give an idea of the Sandbox project. I made the interviews, edited the video, produced the effects and post processing (but not the animations). The music is from an anonymous friend (used with permission)..


2010 Temporal Super-sampling (simulating a potential future game technology)

I wanted to explore what “Temporal Super-sampling” would look like. It’s a technique which would render a number of “inbetween” frames that are then blended together to create a final frame (and thereby simulating the natural motion-blur experienced in the eyes or the camera).

This was inspired by the now defunkt 3DFX card which introduced the feature several years ago. It was then called the T-Buffer. I made the video using the slow motion function in Grand Theft Auto: The Ballad of Gay Tony with some simple post processing. Each frame was slightly noised and bloomed before being blended at 11:1 (11 “slow-motion” frames make up each individual TSS frame).


2009 Presentation of Civil Sandbox for Random Collision

I was asked by Random Collision (a performance collective based in Groningen, NL) to present the Civil Sandbox concept at one of their workshop/presentation evenings. In addition to presenting at their event, I made this video including the animation of their logo. My presentation starts at 4:10.

“Pras was born in India and grew up in England. He moved to Holland in late 2000 to engage in cultural projects. He is a multimedia and computer specialist/artist who likes to concept community projects and new technologies. The Civil Sandbox is a culmination of 15 years of research into the creation of new services for 21st century citizens. His presentation will focus on the overall concept and its ability to empower us to create change.”


2008 S333 “Fusionopolis” Architectural visualisation


This video was a collab with a 3D artist (Jaap Dankert) but due to other projects he couldn’t spend as much time as he would have liked and I had to do my best with 3D studio max, although it’s not my usual 3D app. It turned out okay, but both of us would have liked to have spent a bit more time on it.

Breakdown of activities:

Audio edit
3D walkthrough, lighting and rendering strategy
Recovery of time-lapse footage of plants (denoise, deshake and temporal smoothing makes it much cleaner and more stable than the original footage)
Recovery of mobile phone footage at the end of the video (deshake, retime, denoise)