Alien (1979) Remaster and H265 encode project

I decided that the quality of the BluRay of Alien was so bad I had to go and “remaster” it. The result is an 8GB h265 (10-bit) which was produced after denoising the entire movie with some subtle colour correction (not scene by scene).

So what was wrong with the original? Terrible encode using H264, but probably going for speed over quality. No knowledge of proper compression or pre-processing for compression, fine for youtube home production but not hollywood compression specialists. This would be fine for a real-time stream but in my opinion the Bluray is not a professional production.

I’ll probably release it on torrents at some point if anyone wants to revisit this awesome film. If anyone is interested in some technical details:

Software used – Premiere Pro CC 2014.1, Virtualdub, Neat Video 3.5, Adobe Audition, Waves Audio processors

Hardware used – Intel i7 920XM, Nvidia Geforce GTX 770M, 16GB, 512GB SSD

Denoised (16-bpc internal precision)
Increased contrast subtle
Subtle sharpen using unsharp mask

5.1 Left and Right front channels brightened with Aphex Vintage Exciter (32-bit internal precision)

Compression – Hybrid
H265 (10-bit internal precision)

File stats
24.7GB Blu-ray source @ 30Mb/s 1920×1080

Format : AVC
Format/Info : Advanced Video Codec
Format profile : High@L4.1
Format settings, CABAC : Yes
Format settings, ReFrames : 4 frames
Codec ID : 27
Duration : 1h 55mn
Bit rate mode : Variable
Maximum bit rate : 34.7 Mbps
Width : 1 920 pixels
Height : 1 080 pixels
Display aspect ratio : 16:9
Frame rate : 23.976 fps
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Matrix coefficients : BT.709
Color range : Limited

Denoised Lossless (for compression)

188GB Lossless result lagarith RGB 24bit
225GB Lossless result (without denoise, for comparison)

FINAL output
7.5GB MP4 HEVC Main10 1920×816

Format : HEVC
Format/Info : High Efficiency Video Coding
Format profile : Main 10@L5.2
Codec ID : hvc1
Codec ID/Info : High Efficiency Video Coding
Duration : 1h 55mn
Bit rate : 9 316 Kbps
Maximum bit rate : 73.5 Mbps
Width : 1 920 pixels
Height : 816 pixels
Display aspect ratio : 2.35:1
Frame rate mode : Constant
Frame rate : 23.976 fps
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 10 bits
Matrix coefficients : BT.601
Color range : Limited


2012 Noisia logo animation and Dubstep mix

This was an experiment to make an audio-reactive logo animation, it wasn’t made for Noisia but was fun to make 🙂

80520 frames (with 5 renders per frame = 402600 total images) reacting to the music via 3 separate channels (bass/mid/treble) to make the object react in different axes.

I made the mix also, starts out with a quick diversion to the darkest part of the mix and then goes back to the traditional build-up.

intro from Deadmaus – Raise your weapon (Noisia remix)
Noisia – Machine Gun (16bit remix)
Deadmaus – Raise your weapon (Noisia remix)
Noisia – Alpha Centauri (Excision & Datsik remix)
Noisia – Split The Atom (Bar9 remix)
Skrillex – Scary Monsters And Nice Sprites (Noisia remix)
Katy Perry – E.T. (Noisia remix)
Noisia – Stigma (Neosignal remix)
Noisia – Tommy’s Theme
The Prodigy – Omen (Noisia remix)
The Prodigy – Smack my bitch up (Noisia remix)


2011 Sandbox teaser video

This video is a promotional material to give an idea of the Sandbox project. I made the interviews, edited the video, produced the effects and post processing (but not the animations). The music is from an anonymous friend (used with permission)..


2010 Temporal Super-sampling (simulating a potential future game technology)

I wanted to explore what “Temporal Super-sampling” would look like. It’s a technique which would render a number of “inbetween” frames that are then blended together to create a final frame (and thereby simulating the natural motion-blur experienced in the eyes or the camera).

This was inspired by the now defunkt 3DFX card which introduced the feature several years ago. It was then called the T-Buffer. I made the video using the slow motion function in Grand Theft Auto: The Ballad of Gay Tony with some simple post processing. Each frame was slightly noised and bloomed before being blended at 11:1 (11 “slow-motion” frames make up each individual TSS frame).


2008 S333 “Fusionopolis” Architectural visualisation


This video was a collab with a 3D artist (Jaap Dankert) but due to other projects he couldn’t spend as much time as he would have liked and I had to do my best with 3D studio max, although it’s not my usual 3D app. It turned out okay, but both of us would have liked to have spent a bit more time on it.

Breakdown of activities:

Audio edit
3D walkthrough, lighting and rendering strategy
Recovery of time-lapse footage of plants (denoise, deshake and temporal smoothing makes it much cleaner and more stable than the original footage)
Recovery of mobile phone footage at the end of the video (deshake, retime, denoise)


2007 PDB design showreel

This video is a presentation of video and images from a design company which I edited to one of my own tracks (Too Young). All of them had to be extensively processed to conform them to the correct resolutions or to create realistic camera motion (in the case of stills).

Examples of the processing used

1 Taking huge stills, and then placing them in a 3D application with a camera to create the motion while maintaining field-order and accurate sub-pixel representation (after-effects didn’t have the precision necessary).

2 The videos may have been rendered without anti-aliasing, or in the case of high-contrast noisy areas (such as grass or trees) there was unacceptable moire-shimmering noise so temporal smoothing was applied to improve the overall compressed result.

I also produced the PDB design logo at the beginning, the one at the end is by Jaap Dankert.